In the center of the massive black data-table, something spherical lies covered with a white silk sheet. She comes across the footage of the infiltration droid escaping a AT-ST led ISB patrol,& soon, followed by a scarlet-robed Royal Guard, & played by Rachel, she is led into one of the private chambers used by Imperator Tanda Pryl on this Super Star Destroyer. I thought it might be nice to have a few scenes re-introducing the villains & the stakes, & time to up the ante on a few plot lines, so we took an abrupt cinematic cut from Jolit's face in his hallucinatory hypnogogic malfunction to the Praetorian Commander Ulma Verbost, Rachel's character's former subordinate from back in the bad old Imperial days. The stars drew back into the signature lines of a hyperspace jump.& just stopped, still, like Kylo Ren freezing a blaster bolt. The creepy deathbot demanded: "this unit will navigate the ship to vector 0.0.1" straight into a black hole, & Joey's HRD unit complied, buying a rank of Astrogation & stealing his will to follow through on such a nihilistic course. A smell like drilling teeth & bloody iron, & a feeling of incredible pain as it paradoxically bit into he, himself. The patient eagerly exclaimed, "cut off my arm!"& Jolit went for it, spending the experience to gain a point of Medicine before touching the dice, in a synergy of role & roll. Their remit was simple, & Jolit, in the haze of "dream" logic- or whatever you call it when androids shutdown & imagine electric sheep- played along. We've been doing a lot of temporary character swapping & deuteragonists in this campaign so far, from games of sabacc& the villains' POV to the supporting ensemble of NPCs, & this session was no exception: Raj played the restrained organic subject & Rachel played the burnt, robotic helmsman. At the front console piloting the ship is a scorched metal skeleton, a Terminator-eque droid duplicate of himself. Joey's character Jolit, the rebuilt Human Replica Droid is standing there, along with a completely human-looking version of himself strapped to the bed in a loose white sickbay robe. We return to the story with a shot of the interior of a Lamda-class shuttle, a variant model with a surgical bed built in the middle of it. Ships are all fixed up, gear is all stowed, pencils ready, Rogue One soundtrack playing & the trumpets blast. I'm not going to sweat the small stuff it doesn't seem like it is going to break the game. After reading the new Genesys rules, I'm going to keep the character class mechanics mostly untouched, & just allow people to broadly substitute a Talent for any other lateral Talent. I gave them a chance to spend it, save it, or to talk to me about substitutions on their class Talent trees. I handed out experience, with a special story bonus for concluding the "Tatooine" or "Jakku" podunk planet portion of our saga as they escape Praetorian controlled Ord Mantell & finally leave the gravity shadow of the Bright Jewel Nebula. He'll help identify just what this top secret project actually is, & they intend on using that intel to convince the fledgling galactic Republic to aid the cause of the Droid Uprising. Finding out all this put them on this new Empire's hit list, & so they've fled the system, intent on finding Eris' old mentor, Baron Monstro. Why? Because they want to find her brother, Cadecus Dee, who stole a prototype ship called The Insidious along with a superweapon called STARKILLER. What is the whole convoluted plot, er, plan? The fractured Imperial forces known as The Praetorians are looking for the party's ally, Eris Berserk, & now them. Where were we again? That's a little trickier. I've been keeping fairly detailed summaries of my Star Wars: End of Empire RPG sessions, & we're all fresh off the high of arguing about a new movie, so it wasn't difficult to get back into the spirit of Star Wars.
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